<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Multiplayer on Charles Ancheta</title><link>https://charles.thyck.top/tags/multiplayer/</link><description>Recent content in Multiplayer on Charles Ancheta</description><generator>Hugo</generator><language>en-ca</language><managingEditor>cancheta.dev@gmail.com (Charles Ancheta)</managingEditor><webMaster>cancheta.dev@gmail.com (Charles Ancheta)</webMaster><copyright>Charles Ancheta. MIT</copyright><lastBuildDate>Wed, 06 Jul 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://charles.thyck.top/tags/multiplayer/index.xml" rel="self" type="application/rss+xml"/><item><title>Dev Log: Boboman - Day 4</title><link>https://charles.thyck.top/post/dev-log/boboman/day-4/</link><pubDate>Wed, 06 Jul 2022 00:00:00 +0000</pubDate><author>cancheta.dev@gmail.com (Charles Ancheta)</author><guid>https://charles.thyck.top/post/dev-log/boboman/day-4/</guid><description>&lt;p&gt;I feel like the hardest part of writing this game would be the enemy logic. That&amp;rsquo;s why I&amp;rsquo;m putting it off for as long as
possible! Today I implemented map generation, randomly placing boxes sufficiently far enough from players.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://charles.thyck.top/post/dev-log/boboman/day-4/multiplayer.webp" alt="Multiplayer gameplay"&gt;&lt;/p&gt;
&lt;p&gt;I also added controls for other players, which reminded me of my local multiplayer experience with Boxhead. I miss
having multiple people on play a single keyboard. These days it would be awkward to play that way.&lt;/p&gt;</description></item></channel></rss>