<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gh-Pages on Charles Ancheta</title><link>https://charles.thyck.top/tags/gh-pages/</link><description>Recent content in Gh-Pages on Charles Ancheta</description><generator>Hugo</generator><language>en-ca</language><managingEditor>cancheta.dev@gmail.com (Charles Ancheta)</managingEditor><webMaster>cancheta.dev@gmail.com (Charles Ancheta)</webMaster><copyright>Charles Ancheta. MIT</copyright><lastBuildDate>Mon, 04 Jul 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://charles.thyck.top/tags/gh-pages/index.xml" rel="self" type="application/rss+xml"/><item><title>Dev Log: Boboman - Day 2</title><link>https://charles.thyck.top/post/dev-log/boboman/day-2/</link><pubDate>Mon, 04 Jul 2022 00:00:00 +0000</pubDate><author>cancheta.dev@gmail.com (Charles Ancheta)</author><guid>https://charles.thyck.top/post/dev-log/boboman/day-2/</guid><description>&lt;p&gt;MAJOR BUG ALERT!!&lt;/p&gt;
&lt;p&gt;Apparently my collision logic for the bombs weren&amp;rsquo;t going to hold up. Every time a bomb explodes, there is a small time
window where you can place a bomb and the bomb would not recognize the player, making it a &amp;ldquo;not new&amp;rdquo; bomb. Because of
that, the player gets pushed off right away and could end up in the weirdest of places.&lt;/p&gt;
&lt;p&gt;After hours of debugging I couldn&amp;rsquo;t really solve it because of how the collision library orders the entity updates. I
didn&amp;rsquo;t feel like giving up for today, though, and making no progress. I simply created a deployment script to deploy the
game to &lt;a href="https://cbebe.github.io/boboman/"&gt;GitHub pages&lt;/a&gt; and fixed the player update logic so it at least doesn&amp;rsquo;t end up
outside of the map. Still a pretty good day even if I didn&amp;rsquo;t make as much progress as I wanted.&lt;/p&gt;</description></item></channel></rss>